Thursday, December 17, 2015

Lightsaber Finale

I finished the lightsaber! The rendering was pretty easy, and I am proud of the way that it turned out. I really like the handle. I think that that's my favorite part. I also like the chrome on the handle.
The Handle

The Blade

Friday, December 11, 2015

Lightsaber 4

Today I worked on the lightsaber some more. I didn't end up getting very far because I started doing the coloring wrong, but I hope to get caught up soon. It hasn't been too hard thus far.

Wednesday, December 9, 2015

Lightsaber 3

Today I finished modeling the lightsaber in Maya. I still need to render it, but I'm quite happy with how it turned out. It was pretty easy, just a bit tedious.

Monday, December 7, 2015

Lightsaber Part 2

Today is the second day that I've been working on the lightsaber. It saved! I finished the handle with minimal difficulty and then began working on the nubs at the bottom. Nothing has been too difficult so far. It should be finished soon enough.

Thursday, December 3, 2015

Lightsaber Project Day 1

Today I started modeling a lightsaber in Maya using a blueprint. So far, it's going pretty well. I've had no major troubles, and I expect to finish it pretty quickly. I need to go back and make sure that I've beveled everything properly, however. I actually don't believe it saved, but I can easily redo it.

Tuesday, December 1, 2015

Blog Day

Today I was working on my other blog. It is documenting the production of my digital painting more closely. I got a lot done, and I added a lot of new content. I like how it's coming along and I'm almost caught up with the blogging. I'm liking my progress. Here's a link to the blog: http://bigproject101.blogspot.com/

Tuesday, November 24, 2015

Final Lighting

Today I finished the lighting project from a few days ago. I had to add a rim light and adjust the positioning of the first spotlight. I also fixed the camera positioning. I tried to make the shadow more prominent, but I can't say that I was successful, but I'm satisfied with the results.

Friday, November 20, 2015

More Lighting

Today I worked on lighting in Maya. It went fine, though I would rather work on my big project. Basically I just filled in some shadows. No major difficulties.

Wednesday, November 18, 2015

Lighting

Today I owrked on lighting and rendering in Maya. I don't really like the way it turned out. It was pretty difficult. I couldn't get my object to cast a proper shadow because of its bulkiness, but I tried my best. The positioning of the camera and lights was pretty easy. I'm not sure what I did icorrectly, but I know that I messed up somewhere. Even with my mistakes, I believe it turned out alright.

Monday, November 16, 2015

Color!

Today I started to color my digital painting piece. It's going pretty well so far, as I'm starting with the less detailed bits. I'm quite excited to see what it's going to look like when it's finished.

Thursday, November 12, 2015

Research

Today I've decided to revamp my idea for my big project. I'm focusing more on digital painting, and I have a lot of work to do. High hopes for the future.

Tuesday, November 10, 2015

Sparkiling Grape Juice Glass

Today I made a glass of sparkling grape juice in Maya. It wasn't too hard, although I had a bit of trouble with the axis point moving, and I think it came out pretty well. I like how it turned out quite a bit. It was fun to make.

Friday, November 6, 2015

Glass Vase Design/ Big Project Progress

Today I designed a vase in Maya. It was pretty easy, and I like the way it looks. The tool used to make it is quite simple, and I look forward to putting it to further use in the future. I also worked on my big project and made a lot of progress there. I'm in the painting stage and it's nearly finished.
The Bust
The Vase

Wednesday, November 4, 2015

Boolean Designs 2

Today, I did more experimentation with the boolean tool in Maya. It was very easy, and I'm satisfied with how it turned out. I had no difficulties.


Monday, November 2, 2015

Boolean Designs

Today I worked with Boolean designs. They were pretty easy, but quite repetitive. I think I did pretty well with this one. The biggest problem I had was beveling errors, but nothing too extreme.


Thursday, October 22, 2015

App Development

Today I worked on developing an app idea for a competition. It's going really well, and I'm liking my team. We have a few great ideas so far, and I'm excited to see where they go. The hardest part will be choosing just one idea to work with. We are planning to target either the educational or the entertainment markets.

Here's the google doc: https://docs.google.com/document/d/1E5ggLtcPpU79y9YE9WVL_Conz2kPRdG6MfYDIjy-bEc/edit

Monday, October 19, 2015

Spaceship Mini Project Part 3

Today I owrked on rendering the spaceship with nearly no success. The bottom bit was supposed to be wood by now, but that didn't really work out. I also didn't work on the top bit very much. I hope to add/ fix a bit more before animation.

Thursday, October 15, 2015

Spaceship Mini Project Part 2

Today I started building the spaceship. So far, it's going quite well. I'm happy with my progress. I'll work on it more soon, and I'm very pleased with how it's going so far. I did have a bit of trouble with the bottom bit, though, and the top isn't very well blended. I can fix these parts after I finish the basic shape.

Tuesday, October 13, 2015

Spaceship Mini Project Part 1

Today I started on a new project, which is to make a spaceship. I was required to choose two themes, for which I picked futuristic sci fi and steampunk. I'm not sure that those were smart themes to mix together, but I like the concepts involved. I will probably change it. The hardest part so far is figuring out which elements to retain from each theme, because the two are total opposites in many aspects. I created a virtual corkboard to organize my ideas, which helped quite a bit. However, I still have quite a bit of work to do before reaching the final sketch of the spaceship design.
The Spaceship Idea Board

Friday, October 9, 2015

New Beginnings

I have begun the next head that I'm going to be working on. It's got a lot of curly hair, which I have absolutely no experience sculpting, but I'm trying my best. It's also not nearly as angular, which is proving to be a bit harder to sculpt than I was thinking it would be. This will probably end up being a rough draft. I am pretty happy with it so far, though. It has given me a much needed break from working on the other bust.